![]() I mean, we’re really happy with kind of like how it turned out in the whole, I think. ![]() And I guess if you could go back, change anything, revamp the game, would you do it? And if so, what would you change? ![]() So that’s kind of our main inspirations.īrotuzak: That sounds like some great games to live up to, I love it. You can break down stuff, build up stuff, and the story is kind of based on the writer and the artist’s childhood, just kind of being a child, having to deal with, you know, real problems that we don’t expect kids to actually deal with. You have your Spritelings and you throw them around the world, they’re your conduits to the world. Mechanics-wise, it’s pretty heavily inspired by Pikmin. just a lot of childhood stuff that he grew up with. And if you look at the art you know you can see a little like, Where the Wild Things Are, I mean… I don’t want to speak for artist Justin, but I know he said things like Cartoon Saloon. Trivedi: Yeah, so this is, I mean, all sorts of inspirations from all different types. Is there anything that inspired you heavily when creating the game? And the Spritelings pull them further into the woods, where they find an order of people who’ve been there for who knows how long, and they find there’s another story unraveling there, that a dark mysterious force is kind of leaking out of the woods, and the kids take it upon themselves to help solve that problem.īrotuzak: I love that, that sounds awesome. But soon after, they are met with some magical creature of the wood called Spritelings. And they set off on their plan, but being that they’re just kids, they get lost pretty quickly. You start out as twelve-year-old Wake, who makes a plan with his best friend neighbor Kirby to run away from home. Trivedi: Sure! So the game is a story-focused adventure game. ![]() Trivedi: Yeah, the game I’m working on is The Wild at Heart, and I am one of the programmers on the game.īrotuzak: If you could just give us a quick summary of the game? Brotuzak: So what is the game you’re working on and what do you do within the game? ![]()
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